Tuesday, November 29, 2016

Daily Spells

Zero-level Druid spells: 3 can be selected per day; unlimited casting
First-level Druid spells: 2 (1 + 1) per day

0-Level Druid Spells (Orisons)
1.  Detect Magic (Detects spells and magic items within 60ft.)
2.  Guidance (+1 on one attack roll, saving throw or skill check)
3.  Light (Object shines like a torch.)

First Level Druid Spells
1.  Magic Stones (3 stones gain +1 on attack rolls, deal 1d6+1 damage.)
2.  Speak With Animals (You can communicate with animals.)

Friday, November 18, 2016

More About Daisy

Born: January 27

Father's Profession: Prospector

Legacy: gems worth 40 gp

Family: mother and father survive along with 4 brothers and 2 sisters

Choices: ability to play musical instrument of player's choice

Talent; hirelings begin with morale 10

Relationships:  Family treats the character with hearty dislike, and while willing to speak, they will do nothing more than provide lodging for the space of a night no more often than once in six months.

Character suffers from subsceptibility to colds. Exposure of any kind to rain or snow in the outdoors will cause character to experience cold symptoms, and to suffer double damage for travel effects.

Character possessed of a very strong resistance against fatigue and the trials of wilderness travel - character gains +1 hp per night in the wilderness

Character possesses a +2 to stealth

Character can perform handwalking, round offs and side aerials

Character can find trap and remove traps as a thief of the same level

characters behavior antagonizes guards and soldiers, suffer a -1 modifier when speaking to such persons

All About Bob


Bob:  Animal companion: Small Cat (Bobcat)

Strength 12
Constitution 13
Dexterity 21
Intelligence 2
Wisdom 12
Charisma 6
Total Hit Points: 18
Size: Small
Speed: 50
Natural Armor Class: +3 = 1 [base] + 1 [natural armor] +1 [dodge] -- add size, dexterity and armor modifiers as applicable)
Initiative modifier: 5 = 5 [dexterity]
Fortitude save: 4 = 3 [base] +1 [constitution]
Reflex save: 8 = 3 [base] +5 [dexterity]
Will save: 1 = 0 [base] +1 [wisdom]
Attack: +2 = +1 [base] + 1 [strength]; bite (1d4) + trip; 2 claws (1d2)
Combat Maneuver Bonus: + 1 = 1 [base] + 1 [strength] -1 [small]
Combat Maneuver Defense: + 26 = 20 +1 [base] + 1 [strength] + 5 [dexterity] -1 [small]
Special: low-light vision, scent
Skill: Acrobatics 5 [5 dexterity + 0 ranks]
Skill: Climb 5 [1 strength + 1 ranks + 3 class skill ]
Skill: Escape Artist 5 [5 dexterity + 0 ranks]
Skill: Fly 5 [5 dexterity + 0 ranks]
Skill: Intimidate -2 [-2 charisma + 0 ranks]
Skill: Perception 1 [1 wisdom + 0 ranks]
Skill: Stealth 9 [5 dexterity + 1 ranks + 3 class skill ]
Skill: Survival 1 [1 wisdom + 0 ranks]
Skill: Swim 1 [1 strength + 0 ranks]
Feat: Dodge
Feat: Toughness
Link, share spells (level 1)

All About Daisy

Daisy Briarrose
Female Gnome Druid 1
Chaotic Good
Strength
8
(-1)
Dexterity
12
(+1)
Constitution
14
(+2)
Intelligence
10
(+0)
Wisdom
16
(+3)
Charisma
13
(+1)
Size:
Small
Height:
3' 0"
Weight:
36 lb
Eyes:
Green
Hair:
Orange, Straight
Skin:
Brown
Druid domain: None. Choose an animal companion.
Total Hit Points: 13 [includes toughness]
Speed: 20 feet
Armor Class: 14 = 10 + 2 [leather] + 1 [dexterity] + 1 [small]
Touch AC: 12
Flat-footed: 13
Initiative modifier:
+ 1
= + 1 [dexterity]
Fortitude save:
+ 4
= 2 [base] + 2 [constitution]
Reflex save:
+ 1
= 0 [base] + 1 [dexterity]
Will save:
+ 5
= 2 [base] + 3 [wisdom]
Attack (handheld):
+ 0
= 0 [base] -1 [strength] + 1 [small]
Attack (missile):
+ 2
= 0 [base] + 1 [dexterity] + 1 [small]
Combat Maneuver Bonus:
-2
= 0 [base] -1 [strength] -1 [small]
Combat Maneuver Defense:
+ 9
= 10 + 0 [base] -1 [strength] + 1 [dexterity] -1 [small]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
20 or less
20-40 lb.
41-60 lb.
60 lb.
120 lb.
300 lb.

Languages:
Common Druidic Gnome



Weapons
Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]
Short Spear [1d4, crit x2, range inc 20 ft., 1 1/2 lb, one-handed, piercing]
Sling [1d3, crit x2, range inc. 50 ft., 0 lb, bludgeoning]
Leather armor [light; + 2 AC; max dex + 6; check penalty 0 7.5 lb.]
Feats:  Toughness
+3 hp + 1/level over 3

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics
Dex
1 =
+1
Appraise
Int
0 =
+0
Bluff
Cha
1 =
+1
Climb
Str
-1 =
-1
Craft_1
Int
0 =
+0
Craft_2
Int
0 =
+0
Craft_3
Int
0 =
+0
Diplomacy
Cha
1 =
+1
Disguise
Cha
1 =
+1
Escape Artist
Dex
1 =
+1
Fly
Dex
1 =
+1
Handle Animal
Cha
5 =
+1
+ 1
+ 3 [class skill]
Heal
Wis
3 =
+3
Intimidate
Cha
1 =
+1
Knowledge (nature)
Int
4 =
+0
+ 1
+ 3 [class skill]
Perception
Wis
9 =
+3
+ 1
+ 3 [class skill] + 2 [gnome]
Perform_1
Cha
1 =
+1
Perform_2
Cha
1 =
+1
Perform_3
Cha
1 =
+1
Perform_4
Cha
1 =
+1
Perform_5
Cha
1 =
+1
Ride
Dex
5 =
+1
+ 1
+ 3 [class skill]
Sense Motive
Wis
3 =
+3
Stealth
Dex
5 =
+1
+ 4 [small]  +2 (bonus) total +6
Survival
Wis
7 =
+3
+ 1
+ 3 [class skill]
Swim
Str
-1 =
-1
Zero-level Druid spells: 3 can be selected per day; unlimited casting
First-level Druid spells: 2 (1 + 1) per day
Favored class points: Hit points +0; Skill points +1
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Gnome
+ 2 constitution, +2 charisma, -2 strength (already included)
Small (combat bonuses, + 4 to stealth already included)
Low-light vision
+ 2 racial bonus on saves vs. illusions
+ 1 on DC of opponent's save vs. gnomish illusions
+ 1 racial bonus to hit reptilians and goblinoids
+ 4 dodge bonus on AC against giants
+ 2 bonus on perception checks (already included)
1/day dancing lights, ghost sound, prestidigitation, speak with animals
Druid
Orisons
Spontaneous Casting (summon nature's ally)
Animal Companion
Nature sense: + 2 on Knowledge (nature) and Survival (already included)
Wild Empathy
High wisdom gains bonus spells daily
Concentration check: d20 + druid level + wisdom modifier vs. DC